Deadzone: MathHammer

This tool gives you an average-based look at how well a single Deadzone unit will perform in one round of either Assault or Ranged combat. 

Ranged Modifiers

  • Clear Shot: +2 Dice
  • High Ground: +1 Dice
  • Friendly Fire: -2 Dice

Fight Modifiers

  • Move into Cube: +1 Dice
  • Friendly in Cube: +1 Dice
  • Defender Injured: +1 Dice
  • Attacker Larger: +1 Dice
  • Defender Pinned: +1 Dice

Fight Survival Modifiers

  • Friendly in Cube: +1 Dice
  • Attacker Injured: +1 Dice
  • Defender Larger: +1 Dice

Attacking Unit

# D8's Fight / Ranged Stat Weight of Fire / Frenzy AP

Defending Unit

# D8's Fight / Survive Stat Frenzy
HP Armour

Results

Attacker
Successes
Defender
Successes
Wounds
After AP
Defender
Killed?