Movement and Deployment
- Always remember to WITHOLD your units.
- Never forget the slingshot.
- Hit the dirt to prevent units assaulting form getting +1??
- Pinned / activated units CANNOT assault react.
- Pinned units also get -1 to hit in Assault.
- Generally Assaults work best late in the round - less Assault Reactions and less danger for units after Assault.
Command Points and Orders
- Command points are hugely important, but very swingy for Black dice.
- Aura order early in the round
- Extra Tactician Command UNIT Dice = potentially more WITHELD units, better chance to out deploy.