Scores for a given event are calculated using:
Score = ((round_points + list_points + attendance_points) / players) * (players + 1 - position)
In general, this ranking system is design to reward the most rounds played and won over a season. Rounds are worth points according to the following formula:
round_points = (10*rounds) + max(0, 2(rounds-2))
So greater numbers of rounds within a tournament are worth more points:
List points are a small addition to reflect the greater diversity of potential opponents lists at higher points levels. Each tier is worth a cumulative 5 points over the tier beneath it, starting at 5 points for 750 tier, the tiers being:
*Note: Divide the tier points levels by 10 for Deadzone tournaments.
Larger events offer a greater potential opponent diversity in general, and winning a multi day event vs a large amount of players within a large amount of rounds at a high points level should be the most valuable. Each tournament tier is worth the following points:
To keep the ranking system as level as possible, results will only be accepted from events that run a standard scoring format, and those results must not contain event specific bonuses that may change final player position.
It can be reasonably asserted that the base level of commonality of Firefight and Deadzone tournament events is the scenario format, with TP being awarded via various scoring systems that remain unchanged from tournament to tournament.
Therefor, any TP awarded in an event, that is specific to that event and no other, will be ignored. Final position will be dictated by the base scoring system only.
That is not to say we discourage event specific bonuses - narrative is always exciting! We will acknowledge where such positions may differ from the "On the day" positions for ranking purposes only.